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Game art design : ウィキペディア英語版 | Game art design
Game art design, a subset of game development, is a process of creating 2D and 3D game art for a video game. A ''game artist'' is a visual artist who creates video game art, such as concept art, item sprites, character models, etc.〔Bates 2004, p. 171〕〔Moore, Novak 2010, p. 85〕〔Bethke 2003, p. 45-49〕〔Chandler 2009, pp. 23-26〕 == History ==
In early days of game development, a single artist could produce all backdrops and sprites for a game. In mid-1980s a team of at most three people would work on game art.〔Bethke 2003, p. 45〕 Starting early 1990s art requirements increased substantially.〔Bethke 2003, p. 46〕 3D artist role became prominent around 1994–1997; before which industry was prominently 2D art design.〔Bethke 2003, p. 47〕
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